Since language is such an important thing in the mood of Lovecraft and Dunsany fantasy stories, and fairytales in general, my goal when I started working on Dreamland was “a game whose core component is language”. A quick google search early on showed that there weren’t many tabletop games whose…
Design Blog, Events & Art
Where & What is Dreamland?
Hi! Thanks for reading! This is Jason Bradley Thompson. I mostly draw comics and do illustrations for games and movies. This is the better-late-than-never design blog for the RPG I’ve been designing with help from my playtest-DM and editor Jumana Al Hashal (with whom I also collaborated on our two…